Home > Miyamoto Returned to Original Zelda Open-world Concept for Zelda Wii U
Originally published on Link's Hideaway.
In a recent interview, Shigeru Miyamoto talked a little about Zelda Wii U. He mentioned wanting to "go back" to the "open-world concept" of the original Zelda games. They took that idea and designed the game around it. Miyamoto hinted at a system similar to the one in Skyward Sword that made the environment change as you did certain things in game. Check out the full quotes after the break...
AP: You recently previewed gameplay footage from next year's "Zelda" installment. What's your strategy for "Zelda" on the Wii U?
Miyamoto: One of the main things we wanted to do was go back to the open-world concept of the original "Zelda" games and design with that in mind. That's really the direction the team is going in. This time, we've brought back Link's horse, Epona, and his bow and arrow, but what we've decided is really fun is being able to freely walk around in this world and choose what you want to do and how you want to explore. I can't talk much about it, but one of the things we're working on right now is that, as you play, the world will change and be affected by what you choose to do.
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Austin Dickson
Austin Dickson has been around the Zelda fandom for years. He started Link's Hideaway as a small personal project, which later turned into something of which he never thought possible. He enjoys writing articles, guides, walkthroughs, and developing the different Concealed Gaming network sites.